Winning Moves Top Gun Monopoly Board Game, Choose your favourite custom token and advance to Cougar, Hollywood, Goose and Iceman, look cool as Maverick in aviators, great gift for ages 8 plus

£9.9
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Winning Moves Top Gun Monopoly Board Game, Choose your favourite custom token and advance to Cougar, Hollywood, Goose and Iceman, look cool as Maverick in aviators, great gift for ages 8 plus

Winning Moves Top Gun Monopoly Board Game, Choose your favourite custom token and advance to Cougar, Hollywood, Goose and Iceman, look cool as Maverick in aviators, great gift for ages 8 plus

RRP: £99
Price: £9.9
£9.9 FREE Shipping

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Description

If you are not "sent to jail" but in the ordinary course of play lands on that space, you are "Just Visiting", you incur no penalty, and you move ahead in the usual manner on your next turn. You still are able to collect rent on your properties because you are "Just Visiting". In this short game, it is necessary to have only three houses (instead of four) on each lot of a complete colour-group before the player may buy a hotel. Care Bears and Monopoly, does it get any more retro?! The latest theme of Monopoly is of course Care Bears and I'm sure any 80's or 90's kid will have fond memories of Care Bears! I cannot wait to get my hands on the Care Bears Monopoly so I can relive my youth! If you buy one house, you may put it on any one of those properties. The next house you buy must be erected on one of the unimproved properties of this or any other complete colour-group you may own. The price you must pay the Bank for each house is shown on your Title Deed card for the property on which you erect the house. The owner still collects double rent from an opponent who lands on the unimproved properties of there complete colour-group. No rent can be collected on mortgaged properties or utilities, but rent can be collected on unmortgaged properties in the same group.

The world’s favourite family board game brings you another exciting edition of MONOPOLY – Care Bears! Whenever you land on an unowned property you may buy that property from the Bank at its printed price. You receive the Title Deed card showing ownership. Place the title deed card face up in front of you. If you do not wish to buy the property, the Bank sells it at through an auction to the highest bidder. The high bidder pays the Bank the amount of the bid in cash and receives the Title Deed card for that property.

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Select as Banker a player who will also make a good Auctioneer. A Banker who plays in the game must keep their personal funds separate from those of the Bank. When more than five persons play, the Banker may elect to act only as Banker and Auctioneer. The new owner who does this may then, at their option, pay the principal or hold the property until some later turn, then lift the mortgage. If they hold property in this way until a later turn, they must pay the interest again upon lifting the mortgage. END OF GAME. The first player to go bankrupt retires from play, as in the regular game. However, when the second bankruptcy occurs, the game ends. Play immediately ceases, with the bankrupt player's turning over to their creditor all that they have of value, including buildings and any other properties. the new owner must at once pay the Bank the amount of interest on the loan, which is 10% of the value of the property. After you have completed your play, the turn passes to the left. The tokens remain on the spaces occupied and proceed from that point on the player's next turn. Two or more tokens may rest on the same space at the same time.

When the Bank has no houses to sell, players wishing to build must wait for some player to return or sell their houses to the Bank before building. If there are a limited number of houses and hotels available and two or more players wish to buy more than the Bank has, the houses or hotels must be sold at auction to the highest bidder. Advance to Care Tower, The Whiffle Village and The Cloudseeker – will you owe rent or reap the rewards? It is even more advantageous to have houses or hotels on properties because rents are much higher than for unimproved properties. The owner may not collect the rent if they fail to ask for it before the second player following throws the dice.

Starting with the Banker, each player in turn throws the dice. The player with the highest total starts the play. Place your token on the corner marked "GO", then throw the dice and move your token (in the direction of the arrow) the number of spaces indicated by the dice.

Money can be loaned to a player only by the Bank and then only by mortgaging property. No player may borrow from or lend money to another player. You are declared bankrupt if you owe more than you can pay either to another player or to the Bank. If your debt is to another player, you must turn over to that player all that you have of value and retire from the game.When a player has four houses on each property of a complete colour-group, they may buy a hotel from the Bank and erect it on any property of the colour-group. They return the four houses from that property to the Bank and pay the price for the hotel as shown on the Title Deed card. Only one hotel may be erected on any one property. When you land on a property that is owned by another player, the owner collects rent from you in accordance with the list printed on its Title Deed card. If the property is mortgaged, no rent can be collected. When a property is mortgaged, its Title Deed card is placed face down in front of the owner. The equipment consists of a board, 2 dice, tokens, 32 houses and 12 Hotels. There are 16 Chance and 16 Community Chest cards, 28 Title Deed cards (one for each property), and play money. Following the above rules, you may buy and erect at any time as many houses as your judgement and financial standing will allow. But you must build evenly, i.e., you cannot erect more than one house on any one property of any colour-group until you have built one house on every property of that group. You may then begin on the second row of houses, and so on, up to a limit of four houses to a property. For example, you cannot build three Houses on one property if you have only one house on another property of that group. It is an advantage to hold all the Title Deed cards in a color-group (i.e., Boardwalk and Park Place, or Connecticut, Vermont and Oriental Avenues) because the owner may then charge double rent for unimproved properties in that colour-group. This rule applies to unmortgaged properties even if another property in that colour-group is mortgaged.

In making this settlement, if you own houses or hotels, you must return these to the Bank in exchange for money to the extent of one-half the amount paid for them.This cash is given to the creditor. If you have mortgaged property you also turn this property over to your creditor butThe player who mortgages property retains possession of it and no other player may secure it by lifting the mortgage from the Bank. However, the owner may sell this mortgaged property to another player at any agreed price. If yo u are the new owner, you may lift the mortgage at once if you wish by paying off the mortgage plus 10% interest to the Bank. If the mortgage is not lifted at once, you must pay the Bank 10% interest when you buy the property and if you lift the mortgage later you must pay the Bank an additional 10% interest as well as the amount of the mortgage. Throwing doubles on any of your next three turns, if you succeed in doing this you immediately move forward the number of spaces shown by your doubles throw. Even though you had thrown doubles, you do not take another turn. The object of the g ame is to become the wealthiest player through buying, renting and selling of property. If you throw doubles, you move your token as usual, the sum of the two dice, and are subject to any privileges or penalties pertaining to the space on which you land. Retaining the dice, throw again and move your token as before. If you throw doubles three times in succession, move your token immediately to the space marked "In Jail".



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